#033 故事——材质、结构、风格和银幕剧作的原理
第一部 作家和故事艺术 序 原理而非规则 永恒、普遍的形式而非公式 原型而非陈规俗套 原型故事挖掘出一种普遍性的人生体验,然后以一种独一无二的、具有文化特性的表现手法对它进行装饰。 全面彻底、始终如一而非捷径 写作的现实而非写作的秘诀 如何精通这门艺术而非揣摩市场行情 对观众的尊重而非鄙薄 天才作家写不...
第一部 作家和故事艺术 序 原理而非规则 永恒、普遍的形式而非公式 原型而非陈规俗套 原型故事挖掘出一种普遍性的人生体验,然后以一种独一无二的、具有文化特性的表现手法对它进行装饰。 全面彻底、始终如一而非捷径 写作的现实而非写作的秘诀 如何精通这门艺术而非揣摩市场行情 对观众的尊重而非鄙薄 天才作家写不...
still constructing GAMEPLAY VIDEO Youtube Bilibili INSPIRATION DESIGN Structure Pacing Flow Combat
1. How to draw a line Architects use different lines for different purposes, but the line type most specific to architecture is drawn with an emphasis at the beginning and at the end. Overlap ...
This chapter is about: The methods that professional level designers use in their work and how methods from architecture can inform them. Also how level design fits into the production of over...
The working definition of level design: “the thoughtful execution of gameplay into gamespace for players to dwell in.” In this chapter, we discuss what game levels do to create user experiences. W...
By truly understanding humanity’s built past, we can learn more exactly how space affects interactivity. BREAKING THE RULES OF LEVEL DESIGN At the time of this writing, level design is undergoing ...
How areas link to other areas, the “connectivity” of a map. From The Level Design Book. In architecture, circulation generally refers to the “in-between” areas that connect other areas, like h...
How it feels to move through the level. From The Level Design Book. In level design, flow is how it generally feels to move along different paths / between different parts of a level. Is the ...
OVERVIEW Logo Game Concept Space Science Education Story Players will control an alien spacecraft that arrives in the solar system, maneuvering on orbits to approach various planets to c...
How to draw a top-down floor plan for a level, with flow and typology. From The Level Design Book. Why design a layout? Layout has two similar meanings in level design: the level’s overall ...